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A copy assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument without mutating the argument.
Syntax Explanation Implicitly-declared copy assignment operator Implicitly-defined copy assignment operator Deleted copy assignment operator Trivial copy assignment operator Eligible copy assignment operator Notes Example Defect reports See also |
For the formal copy assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid copy assignment operator syntaxes.
return-type parameter-list | (1) | ||||||||
return-type parameter-list function-body | (2) | ||||||||
return-type parameter-list-no-default | (3) | (since C++11) | |||||||
return-type parameter-list | (4) | (since C++11) | |||||||
return-type class-name parameter-list function-body | (5) | ||||||||
return-type class-name parameter-list-no-default | (6) | (since C++11) | |||||||
class-name | - | the class whose copy assignment operator is being declared, the class type is given as in the descriptions below |
parameter-list | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& |
parameter-list-no-default | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& and does not have a default argument |
function-body | - | the of the copy assignment operator |
return-type | - | any type, but is favored in order to allow chaining asssignments |
The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.
If no user-defined copy assignment operators are provided for a class type, the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:
Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) .
Due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.
A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)
The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17)
Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.
If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types, the operator performs member-wise copy assignment of the object's direct bases and non-static data members, in their initialization order, using built-in assignment for the scalars, memberwise copy-assignment for arrays, and copy assignment operator for class types (called non-virtually).
The implicitly-defined copy assignment operator for a class is if is a , and that is of class type (or array thereof), the assignment operator selected to copy that member is a constexpr function. | (since C++14) (until C++23) |
The implicitly-defined copy assignment operator for a class is . | (since C++23) |
The generation of the implicitly-defined copy assignment operator is deprecated if has a user-declared destructor or user-declared copy constructor. | (since C++11) |
An implicitly-declared or explicitly-defaulted (since C++11) copy assignment operator for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied:
The implicitly-declared copy assignment operator for class is defined as deleted if declares a or . | (since C++11) |
The copy assignment operator for class T is trivial if all of the following is true:
A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.
A copy assignment operator is eligible if it is either user-declared or both implicitly-declared and definable. | (until C++11) |
A copy assignment operator is eligible if it is not deleted. | (since C++11) (until C++20) |
A copy assignment operator is eligible if all following conditions are satisfied: (if any) are satisfied. than any other copy assignment operator. | (since C++20) |
Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .
If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.
It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).
See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.
[ edit ] defect reports.
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++98 | the conditions where implicitly-declared copy assignment operators are undefined did not consider multi-dimensional array types | consider these types | |
C++11 | a volatile subobject made defaulted copy assignment operators non-trivial ( ) | triviality not affected | |
C++11 | operator=(X&) = default was non-trivial | made trivial | |
C++11 | a defaulted copy assignment operator for class was not defined as deleted if is abstract and has non-copy-assignable direct virtual base classes | the operator is defined as deleted in this case | |
C++20 | a copy assignment operator was not eligible if there is another copy assignment operator which is more constrained but does not satisfy its associated constraints | it can be eligible in this case |
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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .
Both the assignment operation and the initialization operation cause objects to be copied.
Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :
Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.
You can define the semantics of "copy" for objects of class type. For example, consider this code:
The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .
Use the copy constructor.
If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.
The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:
Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.
Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .
When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .
Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.
When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.
The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.
For more information about overloaded assignment operators, see Assignment .
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MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other ); |
MyClass* other ); |
MyClass { x; c; std::string s; }; |
MyClass& other ) : x( other.x ), c( other.c ), s( other.s ) {} |
); |
print_me_bad( std::string& s ) { std::cout << s << std::endl; } print_me_good( std::string& s ) { std::cout << s << std::endl; } std::string hello( ); print_me_bad( hello ); print_me_bad( std::string( ) ); print_me_bad( ); print_me_good( hello ); print_me_good( std::string( ) ); print_me_good( ); |
, ); |
=( MyClass& other ) { x = other.x; c = other.c; s = other.s; * ; } |
< T > MyArray { size_t numElements; T* pElements; : size_t count() { numElements; } MyArray& =( MyArray& rhs ); }; |
<> MyArray<T>:: =( MyArray& rhs ) { ( != &rhs ) { [] pElements; pElements = T[ rhs.numElements ]; ( size_t i = 0; i < rhs.numElements; ++i ) pElements[ i ] = rhs.pElements[ i ]; numElements = rhs.numElements; } * ; } |
<> MyArray<T>:: =( MyArray& rhs ) { MyArray tmp( rhs ); std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; } |
< T > swap( T& one, T& two ) { T tmp( one ); one = two; two = tmp; } |
<> MyArray<T>:: =( MyArray tmp ) { std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; } |
Related content
You now have enough context to understand the key insight behind move semantics.
Automatic l-values returned by value may be moved instead of copied
Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them:
Copy constructor | Assignment operator |
---|---|
It is called when a new object is created from an existing object, as a copy of the existing object | This operator is called when an already initialized object is assigned a new value from another existing object. |
It creates a separate memory block for the new object. | It does not automatically create a separate memory block or new memory space. However, if the class involves dynamic memory management, the assignment operator must first release the existing memory on the left-hand side and then allocate new memory as needed to copy the data from the right-hand side. |
It is an overloaded constructor. | It is a bitwise operator. |
C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. | A bitwise copy gets created, if the Assignment operator is not overloaded. |
className(const className &obj) { // body } |
className obj1, obj2; obj2 = obj1; |
Consider the following C++ program.
Explanation: Here, t2 = t1; calls the assignment operator , same as t2.operator=(t1); and Test t3 = t1; calls the copy constructor , same as Test t3(t1);
Must Read: When is a Copy Constructor Called in C++?
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Some types in C++ have a copy constructor that doesn’t have the same semantics as their assignment operator ( operator= ).
Take references, for example. References can be copied:
But it doesn’t do the same thing as assigning to them:
With the copy, r2 points to the same thing as r1 , but with the assignment r2 still points to the same object it was pointing to before.
Or take the example of copying a lambda:
The above code compiles fine.
Now if we add the following line:
It doesn’t compile. As the compiler (clang) says:
Lambdas don’t even have an operator= to begin with (except in C++20 where they do if they don’t capture anything).
Right. But is any of this a problem?
After all, the behaviour of the references makes some sense, and why on earth would we like to assign on a lambda we’ve just created?
However, there is a case when the absence of operator= becomes a problem: when the object that doesn’t have an operator= is a member of a class. It makes it difficult for that class to have an operator= itself. For one thing, the compiler is not going to write it for you.
Even for references, the compiler won’t generate an operator= for a class if one of its members is a reference. It assumes that you’d better write it yourself to choose what to do with the reference member.
This problem came up in a project I’ve been working on, the pipes library . This library has classes that have lambdas as data members, and passes objects of those classes as output iterators of STL algorithms. And in Visual Studio, the STL in debug mode calls the operator= on output iterators in the _Recheck function. So the class that contains a lambda needs an operator= .
Haven’t you ever faced too the situation where the compiler couldn’t write the operator= you needed because of a problematic data member?
In C++11, and equivalently in Boost long before that, std::reference_wrapper<T> has the same behaviour as a reference (you initialize it with a reference, and it even has a operator T& ) with one exception: it has an operator= that rebinds the reference.
This means that after calling operator= between two std::reference_wrapper s, they point to the same object:
The fact that std::reference_wrapper<T> has an operator= allows the compiler to generate an operator= for the classes that contains it. And the fact that it rebinds gives the operator= of the containing class a natural behaviour.
Why is this behaviour natural? Because it is consistent with the copy of the reference: in both case, the two reference(_wrapper)s point to the same object after the operation.
Even if the case of references is solved with std::reference_wrapper , the case of the lambda remains unsolved, along with all the types that have a copy constructor and no operator= .
Let’s design a component, inspired from std::reference_wrapper , that would add to any type an operator= which is consistent with its copy constructor.
If you have an idea on how to name this component, just leave a comment below at the bottom of the post. For the time being, let’s call it assignable .
assignable needs an operator= that relies on the copy constructor of its underlying type. Fortunately, we know how to implement that with a std::optional , like we saw in How to Implement operator= When a Data Member Is a Lambda :
But now that we’ve written the copy assignment operator, the compiler is going to refrain from generating the move constructor and the move assignment operator. It’s a shame, so let’s add them back:
Now that we’ve written all this, we might as well write the copy constructor too. The compiler would have generated it for us, but I think it looks odd to write everything except this one:
Finally, in order to hide from its users the fact that assignable contains an optional , let’s add constructors that accepts a T :
Like optional , assignable wraps a type to add an extra feature, but its goal is not to mimic the interface of the underlying object. So we should give access to the underlying object of assignable . We will define a get() member function, because operator* and operator-> could suggest that there is an indirection (like for pointers and iterators).
The underlying object of the assignable happens to to be the underlying object of the optional inside of the assignable :
We don’t check for the nullity of the optional, because the interface of assignable is such that all the paths leading to those dereferencing operators guarantee that the optional has been initialized.
Which gives us food for thought: optional is not the optimal solution here. It contains a piece of information that we never use: whether the optional is null or not.
A better solution would be to create a component that does placement news like optional, but without the possibility to be null.
Lets keep this as food for thought for the moment. Maybe we’ll come back to it in a later article. Please leave a comment if you have thoughts on that.
std::reference_wrapper has a little known feature that we explored in How to Pass a Polymorphic Object to an STL Algorithm : it has an operator() that calls its underlying reference when it’s callable.
This is all the more relevant for assignable since our motivating case was a lambda.
If we don’t implement operator() , we’d have to write code like this:
Whereas with an operator() , calling code becomes more natural, resembling the one of a lambda:
Let’s do it then!
We rely on C++14 decltype(auto) . Note that we could also implement this in C++11 the following way:
Now we have implemented an assignable<T> that works when T is a lambda.
But what if T is a reference?
It can happen in the case of a function reference. In that case, we need exactly the same features as the ones we needed with the lambda.
However, assignable<T> doesn’t even compile when T is a reference. Why? Because it uses an std::optional<T> and optional references didn’t make it in the C++ standard .
Luckily, implementing assignable for references is not difficult. In fact, it’s a problem already solved by… std::reference_wrapper !
So we need to create a specialization of assignable<T> when T is a reference. It would be great if we could just write this:
But this is not possible in C++.
Instead we have to implement a type that wraps std::reference_wrapper and relies on its behaviour:
This way, we can use assignable on reference types.
In summary, here is all the code of assignable all put together:
And classes can use it as a data member this way:
For such as class, the compiler would be able to generate a operator= as long as Function has a copy constructor, which many classes–including lambdas–do.
Thanks to Eric Niebler for the inspiration, as assignable was inspired from techniques I’ve seen in range-v3 , which is my go-to model for library implementation.
If you have any piece of feedback on assignable , I’d love to hear it in a comment below!
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To make a copy of an assignment: . button. menu appears.Connect provides three methods of copying an assignment. A key feature is the ability to link your assignment to your other course sections. This provides an easy way of updating an assignment and keeping all of your section assignments in sync. You can also make a copy to send to another instructor. will link your assignment with ALL sections in your course. , will copy it to only to certain sections in your course. Check the boxes to the left of each section you want to copy the assignment to. Checking a box next to an instructor name will copy the assignment to all sections taught by that instructor. This copied assignment will not be linked to this section. , provides a way of sending a copy of your assignment to other Connect instructors. This copied assignment will not be linked to your course or sections. Enter the e-mail address of each Connect instructor to whom you want to send the copy, separating multiple e-mail addresses with a comma. The instructors you send this copy to must use the same textbook you use, and their e-mail address must be the one they use to sign into Connect. . You are returned to the assignment preview and a confirmation message appears. |
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Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.
A user-declared copy assignment operator X::operator= is a non-static non-template member function of class X with exactly one parameter of type X, X&, const X&, volatile X& or const volatile X&. So for example: struct X {. int a; // an assignment operator which is not a copy assignment operator. X &operator=(int rhs) { a = rhs; return *this ...
The Copy Assignment Operator in a class is a non-template non-static member function that is declared with the operator=. When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the typical declaration of a copy ...
Copy assignment vs Copy constructor. The purpose of the copy constructor and the copy assignment operator are almost equivalent -- both copy one object to another. However, the copy constructor initializes new objects, whereas the assignment operator replaces the contents of existing objects.
The first line runs the copy constructor of T, which can throw; the remaining lines are assignment operators which can also throw. HOWEVER, if you have a type T for which the default std::swap() may result in either T's copy constructor or assignment operator throwing, you are
Copy assignment is used to copy one class object to another existing class object. By default, C++ will provide a copy constructor and copy assignment operator if one is not explicitly provided. These compiler-provided functions do shallow copies, which may cause problems for classes that allocate dynamic memory. So classes that deal with ...
But, there are some basic differences between them: Copy constructor. Assignment operator. It is called when a new object is created from an existing object, as a copy of the existing object. This operator is called when an already initialized object is assigned a new value from another existing object. It creates a separate memory block for ...
With the copy, r2 points to the same thing as r1, but with the assignment r2 still points to the same object it was pointing to before. Or take the example of copying a lambda: auto lambda1 = [i](){ std::cout << i << '\n'; }; auto lambda2 = lambda1; The above code compiles fine. Now if we add the following line: lambda2 = lambda1; It doesn't ...
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Copy assignment operators (C++ only) The copy assignment operator lets you create a new object from an existing one by initialization. A copy assignment operator of a class A is a nonstatic non-template member function that has one of the following forms: A::operator= (A) A::operator= (A&) A::operator= (const A&)
Select Location. If you wish, you can copy the assignment into a specific module and location within a course. Click or type a module name in the Select a Module field [1]. Then select the module for the copied assignment. To select a location within the module, click the Place drop-down menu [2]. You can select to copy the assignment to the ...
one class and copy it to all others. First, you will need to create and save the assignment, then follow the steps below. 1. Select the class to which you want to copy the assignment from the Class drop-down menu. 2. Hover over Assignments and select Assignments. 3. Click + New Assignment and select Duplicate from Another Class from the drop ...
Copy Assignment. Click the assignment name from the Assignment List. From the Assignment Preview. Click the Create a Copy button. The Copy Assignment menu appears. Connect provides three methods of copying an assignment. A key feature is the ability to link your assignment to your other course sections. This provides an easy way of updating an ...
If v1 is about to expire (and you use C++11) you can easily modify it to move the contents. Performancewise assignment is unlikely to be slower then std::copy, since the implementers would probably use std::copy internally, if it gave a performance benefit. In conclusion, std::copy is less expressive, might do the wrong thing and isn't even faster.
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Find the assignment you want to copy. Duplicate the assignment. If shown, click duplicate beside the assignment. Otherwise, click edit beside the assignment. In the Assignment Editor, click ⋯ > Duplicate. Your new assignment copy opens in the Assignment Editor. If needed, make changes to your new assignment. Click Save.
Open the course into which you want to copy the assignments. Choose whether to copy assignments from one of your courses or copy pre-built assignments from the publisher (if available). : Select the course to copy the assignment (s) from. : Select the book or source (if applicable) and the assignment type. [Optional] Preview an assignment by ...
Problem statement: Teachers are finding it cumbersome to enter specific Assign To and Available From and Until for each class period. Proposed solution: It would save teachers a lot of time if, when duplicating an assignment, the Assign to options duplicated as well. User role(s): instructor
Copy the assignment link and share it to your LMS. Instruct your students to access your class in Adobe Express and then go to the assignment. Make sure they have already been added to your class. Before you begin: Create an assignment in Adobe Express and create a share link.
To transfer specific properties when exporting a file to IFC follow the methods: For exporting to IFC 4, 2x3, (exporting IFC from program menu>Export>IFC (or with _AECIFCEXPORT command): Use custom property set. See: Civil 3D Help - To Define and Assign Property Sets Create a custom property set. Add desired manual properties (text)
Overview Why do we need the copy-and-swap idiom? Any class that manages a resource (a wrapper, like a smart pointer) needs to implement The Big Three.While the goals and implementation of the copy-constructor and destructor are straightforward, the copy-assignment operator is arguably the most nuanced and difficult.
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GOP vice presidential candidate JD Vance claims that the Minnesota governor and Democratic vice presidential candidate bailed as his unit headed to Iraq, but Walz retired before his unit was ...
The move assignment operator takes an r-value reference only e.g. CLASSA a1, a2, a3; a1 = a2 + a3; In the copy assignment operator, other can be constructor using a copy constructor or a move constructor (if other is initialized with an rvalue, it could be move-constructed --if move-constructor defined--). If it is copy-constructed, we will be ...
To assign a phone to a user on the Devices page: Navigate to Assignments > Devices. Select the phone you'd like to assign, and click Assign Device. Select the user from the pop-up window's drop-down field, then select Assign. To assign a phone to a user via their profile panel: Navigate to Assignments > Users.
7. Test::operator=(const Test&) is not a constructor. It's a copy assignment operator. A constructor creates a new object; an assignment operator modifies an existing object. - Pete Becker. Jun 7, 2019 at 21:14. 4. @SteliosPapamichail Seems your teacher is not too familiar with C++ concepts. - john.
Minnesota Gov. Tim Walz's military record has come under renewed scrutiny following Vice President Kamala Harris' announcement of Walz as her running mate.